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3D Max Training Institute

3D Max Training Institute

Become a 3DS Max Expert with this short-term certificate course from Insta Infotech  which is suitable for students who are looking for making a career in animation and gaming industry. Insta Infotech course takes the student through material creation, object modeling, animation, cameras, scene generation, and much more.

This Insta Infotech course also focus on basic lofting techniques, boolean operations, and also introduces to 3D Max systems like particle systems, walkthrough etc. You will get an opportunity to work on live projects, where you will learn to apply techniques directly to models you will work with throughout the training course.

Pre-requisites for the Course:

  • Familiarity with Windows or Mac operating systems
  • Basic computer skills and Internet
  • Knowledge of Photoshop is must to join this advanced 3d Max course from our max online training center

Learning Outcomes:

  • Exploring the 3Ds Max Interface
  • Controlling and Configuring the Viewports in 3Ds Max
  • Working with files, Importing, and Exporting
  • Customizing the 3Ds Max Interface and Setting Preferences
  • Creating and Editing Primitive Objects
  • Selecting Objects and Setting Object Properties
  • 3Ds Max Transforming objects, Pivoting, Aligning, and Snapping
  • Grouping, Linking, and Parenting Objects
  • Accessing Subobjects and using Modeling Helpers in 3Ds Max
  • Introducing Modifiers and Using the Modifiers Stack
  • Drawing and Editing 2D Splines and Shapes
  • 3Ds Max Modeling with Polygons and Patches
  • Using the Graphite Modeling Tools and Painting with in 3Ds Max Objects
  • Using the Slate Material Editor
  • Creating and Applying Standard Materials
  • Creating Compound Materials and Using Material Modifiers
  • Configuring and Aiming Cameras
  • Using Lights and Basic Lighting Techniques
  • Understanding Animation Key frames
  • Animating with Constraints and Simple Controllers
  • Rendering a scene
  • Working with the Schematic View in 3Ds Max
  • Deforming Surfaces and Using the Mesh Modifiers
  • Working with Compound Objects
  • Using Specialized Material Types
  • Painting in the Viewpoint Canvas and Rendering Surface Maps
  • Unwrapping Uvs and Mapping Textures
  • Creating Baked Textures and Normal Maps
  • Using Animation Layers, Modifiers, and Complex Controllers
  • Working with Function Curves in the Track View
  • Working with Advanced Lighting, Light Tracing, and Radiosity
  • Using Atmospheric and Render Effects
  • Rendering with Mental Ray
  • Rendering with V-ray in 3Ds Max